Ships are now `bump mapped` with specular highlights too.
Added a model scale routine so I can (on the fly) scale any model up/down to fit my scene scale. Will prove handy for very large cruisers later on, as there coords can be limited to a max distance and I can just scale ship model down instead (giving the impression of distance!)
1 comment:
Looks really nice, but a note that you may have a typo in this post's title. =)
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